Pacific Islands Simulation releases Salt Lake City International Airport for MSFS

Pacific Islands Simulation has just announced the release of a major new airport in the United States. This time the team has traveled to Utah to bring us a detailed rendition of the busiest airport in the state, KSLC Salt Lake City International Airport.

Situated approximately 4 miles west of Downtown Salt Lake City, Utah, KSLC serves as a major hub for Delta Air Lines, boasting a staggering 343 scheduled nonstop airline departures per day to 93 cities across North America and Europe. The airport is also notable for its high ranking in on-time departures and arrivals, as well as for having the fewest flight cancellations among major US airports.

The developers say that this latest addition to their MSFS lineup has been meticulously created to accurately reflect the current airport layout, featuring an exact replica of the terminal, concourses, hangars, towers, freight buildings, General Aviation FBOs, and even the ongoing redevelopment program.

KSLC MSFS 5

KSLC MSFS 4

KSLC MSFS 3

KSLC MSFS 2

KSLC MSFS 1

KSLC features custom animated jetways, sharp PBR textures, a Visual Docking Guidance System (VDGS), and high-resolution orthoimagery that covers the entire airport. Tire markings on runways, taxiways, and aprons add a realistic touch, and two new overnight parking areas were added to the midfield and next to runway 34R.

The designers have also hand-placed autogen to align with the actual airport layout and added new taxiways between and around the concourses.

Salt Lake City International Airport is now available for MSFS, priced at $25.99 through the developer’s webstore.

Main features:

  • Latest Sim Update (SU12) tested product;
  • Accurate Terminal, Concourses,  Hangars, Towers, Freight buildings, General Aviation FBOs, and airport layout;​
  • Custom Animated Jetways;
  • Sharp PBR Textures (4096×2 and 2048×2) applied to all models;
  • Visual Docking Guidance System (VDGS) Safedock Type1 programmed to all gate  Concourses;
  • Latest High Resolution (7cm-30cm pixel) orthoimagery replacing MS version (Covers just the airport);
  • Accurate hand-placed autogen (vegetation) that conforms with airport layout;
  • Fully tweaked and optimized since beginning of project for smooth simulation experience;
  • New taxiways between and around concourses
  • Two new overnight parking (RON) areas added to midfield and next to RWY34R;
  • Added grunge work showing tire markings on runways, taxiways and at aprons;
  • …and much more.