Update, April 19 – As promised, Flightbeam Studios released today its ultra-detailed rendition of Wellington Airport, in New Zealand. Read our pre-release impressions below and grab your copy through the developer’s website!
Flightbeam Studios’ newest airport for Microsoft Flight Simulator, NZWN Wellington Airport, in New Zealand, is finally available for purchase. Starting today, MSFS simmers will be able to get their hands on another stunning creation from the talented folks at Flightbeam Studios. To whet your appetite, we got the chance to see this scenery firsthand and share with you a bunch of images!
Over the years, Flightbeam Studios has accustomed us to extremely detailed renditions of airports from all over the world. In Microsoft Flight Simulator, we’ve seen this meticulous work already with Auckland Airport, Washington Dulles, and Denver Intl Airport. Now, Mir and Co. have turned their focus back to New Zealand with the re-creation of the country’s third busiest airport.
Wellington Airport is located in a rather picturesque setting, surrounded by hills and the waters of the Pacific Ocean. It’s a very scenic setting for each and every approach or landing into the airport, soon to be made much better with Flightbeam’s impressively detailed replica of NZWN.
Mir for Flightbeam was kind enough to share with us an early version of this product so that we could take a look and share with you our findings. Needlessly to say, we’re looking at another beautiful scenery from Flightbeam Studios, one that captures the real-world location with great realism, pleasing details, and surprisingly good performance.
This version of NZWN aims to replicate the current layout of the airport, with the latest ground markings and construction included. Mir had the help of a series of beta testers that live nearby, whose feedback proved to be crucial in implementing the most up-to-date details in this scenery.
As we explored the whole area of NZWN in MSFS, we discovered highly realistic and detailed textures throughout. From the beautifully textured buildings, structures, and clutter all around the airport, to the impressive ground textures and markings, the overall visuals are top-notch.
Besides the airport itself, Flightbeam also modeled the immediate surroundings and POIs, so that the scenery blends more seamlessly with the area. Custom status aircraft, some key interior areas, very realistic night lighting, and much more, add to the whole feeling of immersion in this airport.
NZWN will include some great features, such as the VDGS system (to be added after the release), the possibility to enable custom static aircraft in gates 13 and 17, or the modeling of the tower interior. Expect some of these improvements to come at a later stage, after the release.
See here our preview images of NZWN Wellington Airport, which should give you a good idea of the quality of this new scenery from Flightbeam Studios. The official trailer is also out, available below for your convenience! If you like what you see, make sure to grab your copy, available now through Flightbeam Studios.
Want to take a look at a particular feature? Let us know in the comments below and we will update this post with any particular requests!
NZWN Main Features:
- Latest real-world (2022) taxiway layouts and newest construction included
- Extensive, highly detailed and realistic 4096×4096 textures
- Detailed Flightbeam Gen-5 dynamic jetways with latest advertisements
- Multi-layered, realistic hand-painted ground textures with PBR and custom decals
- Includes immediate surrounding details and POIs of the airport
- Includes custom static aircraft found at the real world airport
- Key interior areas modeled in the terminal
- All new animated inset and elevated runway guard lights
- Custom, truly directional taxiway lights
- Dense amount of custom tarmac objects, modeled after actual objects from airport
- Extensive custom terraformed elevation, properly depicting runway slope and unique NZWN terrain aspects
- Custom water mask and detailed sat imagery, hand corrected and painted.
- Numerous custom photogrammetry models, including shoreline rocks and Moa Point end rocks.