Pacific Islands Simulation releases Reno-Tahoe Intl (KRNO) for MSFS

Pacific Islands Simulation (PacSim) has released today its first airport for the new Microsoft Flight Simulator. After a prolific run in other platforms such as P3D and FSX, the team is now bringing their portfolio to MSFS, starting now with Reno-Tahoe International Airport (KRNO).

KRNO is located in Reno, Nevada, and is the second busiest airport in the state after McCarran Intl, in Las Vegas. Its three runways accommodate a wide variety of airlines that serve mostly domestic destinations. However, there are some international flights, including a regular flight to Guadalajara, in Mexico.

PacSim is now launching this airport with a comprehensive overhaul of not only the airport but also some surrounding landmarks. Besides an accurate airport layout and the encompassed buildings and structures, the developers included custom buildings such as casinos, the Nevada Air National Guard, and other relevant buildings.

Everything has been color-corrected to better match the real-world scenery. The runway and apron textures, the overall ground surfaces and the taxiways should reflect the real-world colors. PacSim claims this is a scenery that has been fully optimized for a smooth experience, with imperceptible impact on the performance of the sim. Remember that Reno is one of the cities that is rendered with photogrammetry in MSFS.

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Reno-Tahoe International Airport (KRNO) is now available exclusively through PacSim online store, and will set you back $24.99.

As mentioned before, PacSim has a series of airports in the pipeline for MSFS. After KRNO, the next release should be Cleveland-Hopkins Intl (KCLE). Then, Incheon Intl (RKSI) should be coming out this Fall, to be followed by Salt Lake City Intl (KSLC), although development on this last one is taking place at the same time as real-world construction works, so an estimated release date is unclear at this point.

Reno-Tahoe Intl – Main features:

– Accurate terminal building, concourses, hangars, towers, and airport layout;
– Color corrected runway and apron/tarmac textures reflecting real world;
– Color-corrected ground textures to reflect real-world topography colors;
– Accurate custom buildings including casinos surround airport area;
– PBR where necessary
– Almost zero impact on FPS and stutter free;
– Fully optimized for smooth simulation experience.